

It’s unfortunate that the otherwise pretty levels get covered in a coat of next-gen mud. The result is that everything has an awful brown tinge, allies and enemies are difficult to see, and items are more difficult to discern. It feels like someone took lush, colorful environments and then put a sepia filter over the render. That next-gen brown – Don’t let the screenshots fool you–everything you see here is muddled in that awful next-gen brown lighting. The tides can quickly change with the activation of a mutator, meaning each participant has an equal chance of both winning and getting hammered by opponents. They can be acquired during play and activated, rather than UT‘s style of selecting them before play. The mutators actually function more like runes from a Quake mod. Mutators – Again drawing from Unreal Tournament the mutator system keeps the action frantic and constantly evolving. We found no issues with lag, though we were only able to play with a limited amount of players. It feels like Unreal Tournament all over again while playing over a network. Online play – Those looking to regain their 2000’s can quickly do so by jumping into an online game. Players will find that it’s much more comfortable than Quake Arena Arcade‘s controls, and those were pretty decent, too. Every jump, every shot, every strafe feels precise and fluid. Nexuiz delivers in that department, and does so in spades. Tight controls – If ever there was a genre that needed twitch controls, it’s the arena shooter genre. It’ll seem really enticing by its screenshots, but in the end there’s not much to keep you playing. The controls can be tight, the maps can be solid, the graphics can even be impressive, yet you turn delete the game from your drive and go back to one of your old staples. To find a newly developed one is like finding money on the sidewalk: no matter how much is there you’re just happy to see it. A copy was provided for review purposes.Īrena shooters are something of a lost art. The hijacking of the Nexuiz project by its absentee founder and IllFonic made it clear that it had no future as it stood and thus the community left to found Xonotic.Īlong the way, IllFonic dropped the DarkPlaces engine for CryEngine 3.Nexuiz was developed by Illfonic and published by THQ. Vermeulen essentially cashed in on the hard work of others and sold the code, name and reputation that they had built up over years without him.ĭespite attempts to reason with IllFonic, they have refused to change the name of their project to a derivative name even though they have directly stated that their “version” of Nexuiz is a completely different game. Most members have expressed a sense of betrayal and cited the project as an example of mushroom management. Vermeulen had not actively participated in the project for several years and all development had been done by the community. When this was announced, the response from the Nexuiz community was overwhelming negative, even among the development team and main contributors.


#Nexuiz youtube code#
As part of this deal, IllFonic acquired the rights to use the name Nexuiz along with the domain, and are under no obligation to contribute code back to the open-source Nexuiz project (and have stated that they have no intention of doing so).
#Nexuiz youtube license#
Lee Vermeulen, the Nexuiz project founder, decided to license the Nexuiz code (with LordHavoc licensing the Darkplaces engine) to a new game development company named Illfonic so that they could develop a closed-source version for the PS3. I know too much about this project's history to not feel guilty if I bought it: The CryEngine 3 redux of Nexuiz is planned for an "early 2012" release on XBLA, PSN, and PC, and will be priced at $9.99 (800 Microsoft Points). In an investor relations press release, THQ revealed it would be providing the global retail and online publishing network for the game as part of the Partners program it first established in 2010.Īt first blush, Nexuiz calls to mind the fast-paced shenanigans of arena-based shooters like Unreal Tournament and Quake 3 Arena, but shakes things up by implementing game-changing 'Dynamic Mutators.' In the game's matches, "up to eight players continually alter the laws of physics by triggering 100 different Dynamic Mutators that change the match on the fly."
#Nexuiz youtube software#
Originally developed by Alien Trap Software for PC, the reimagined version is being helmed by the Denver-based developer, IllFonic. Today, THQ has announced it will publish the title as part of its ' Partners Program' in early 2012.
#Nexuiz youtube Pc#
It was announced back in July of 2010 that the cult-classic PC arena-shooter known as Nexuiz was being prepared for a CryEngine 3 reboot on Xbox Live Arcade, PlayStation Network, and PC.
